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Yes. It opens on ESCAPE by default, where the pause menu would, and holds the game’s own settings in its Settings tab. To keep the game’s pause menu, give the menu another key. See Change the key that opens the menu.
No. With one of them running, the player card shows the character’s name. Without one, it shows the player’s FiveM name. Everything else works the same.
Markers created by your other resources need the integration. See Markers do not appear.
So the map shows the city alone. While a player has the menu open, every other player, ped and vehicle is hidden on their own screen; the player, their vehicle, its passengers and anything it tows stay. Nothing changes for anyone else, and everything comes back as the menu closes.To keep the world visible, set hideWorld to false in configs/map-world.jsonc. See What is hidden. To keep only some players or vehicles in sight, another resource can name them with AddWorldException.
Yes. The map, the tabs, the settings and pages all answer to a controller, and the on-screen prompts follow whichever device the player touched last.
Each player’s own game language, in all thirteen languages the game offers. There is nothing to choose. See Language.
Yes. Other resources can open the menu, add markers, add tabs of their own and define other views of the map. See Exports and Pages.
By default the map always shows a clear midday. If you changed that, see Show the real time and weather to go back, or to find a middle ground.