What players get
- A 3D map. Drag to move, scroll to zoom. Zoom speed follows altitude, so the map works from a street corner to the whole city. Postal numbers and zone names are drawn over the ground.
- The markers they already know. Markers created by your other resources appear with their icon, colour and name, listed in a legend of what is on screen.
- Destinations and points of interest. Double-click a place or a marker to set a destination and the route is drawn across the map. Players place their own points of interest and remove them with the same key.
- The game’s settings. A Settings tab with the game’s own categories and options, each with a short description, including graphics, audio, voice chat, the gamepad and key bindings.
- A controller that works everywhere. The map, the tabs, the settings and pages all answer to a controller, and the prompts follow whichever device the player touched last.
- Their own language. Every player sees the menu in the language their game is set to, in all thirteen languages the game offers.
What you get
- One settings file per tab: the menu as a whole, its appearance, the map (camera, world, markers, labels, routes) and the settings screen. The time and weather can be held steady while the menu is open, and the menu can open on the settings or on a page instead of the map. See Configuration.
- Commands other resources can call to open the menu, add markers, attach information to existing markers, add tabs of their own and define alternative views of the map. See Exports, Pages and Views.
At a glance
Start at Install the menu.