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Changelog

1.3.0

New exports to move the map, update markers and change the world while the server runs, and a round of fixes.

Highlights

  • Move the map from your scripts — fly the open map to any point, such as where a call came from.
  • Live marker updates — change a marker’s position, heading or look without removing it.
  • World settings at runtime — change the map’s time, weather and colour grade without editing the config.

Map

  • Added FocusMap to fly the open map over a point.
  • Added UpdateBlip to change a marker your resource added, keeping its id and legend row.
  • Added SetWorldConfig, GetWorldConfig and ResetWorldConfig to change the map’s world while the server runs.
  • Switching view on an open map now flies the camera to the new view instead of closing and reopening the map.
  • Camera open and close durations can now be 0 to cut straight to the map and back.
  • A view without a world layer no longer shows the markers other resources added.
  • A marker’s transparency now applies to its cone and outline too.
  • Default detail distance lodScale and lodScaleNear 3.0 ⇒ 1.0.
  • Added OpenSettings to open the menu on your resource’s settings category.
  • Escape at the top of a page or of the settings now closes the menu, as the game’s pause menu does.
  • Added focusRing in ui.jsonc: the outline now appears only when moving with Tab, and can be turned off.
  • Player tags are now shown beside the ID, under the name.

Performance

  • The map pans smoother with postal codes turned off.
  • The map runs smoother in busy areas with many props.

Bug Fixes

Map
  • Fixed a bug where stepping through a legend row’s blips with the arrows jumped back to the player.
  • Fixed a bug where clearing a resource’s markers also removed the player’s arrow and other resources’ markers.
  • Fixed a bug where markers stayed on the map after the resource that added them stopped.
  • Fixed a bug where the world looked blurred for a moment after closing the map. Menu
  • Fixed a bug where a second outline stayed on a clicked row while the arrows moved the selection.
  • Fixed a bug where the game’s own pause menu could open while the menu was in use.

1.2.1

A quick fix for issues found after 1.2.0.

Bug Fixes

  • Fixed a bug where the game’s map sometimes did not open and the menu closed by itself.

1.2.0

The advanced legend, the menu’s own legend on the game’s map, key bindings grouped by resource and a round of fixes.

Highlights

  • Advanced legend — search the legend, group blips under your own headings and switch off what players do not need.
  • A new legend on the game’s map — the game’s map now shows the menu’s legend, with the names your resources gave their blips.
  • Key bindings by resource — every resource’s bindings under its own heading, with a search across them.

Map

  • Added the advanced legend: a search, headings and a switch on every row, turned on in menu.jsonc or from your own scripts.
  • Added exports to register legend headings and place blips under them by blip, name or sprite.
  • What each player switches off in the advanced legend is kept for their next session; rememberLegend turns this off.
  • The game’s map now uses the menu’s legend: click a row, or step with the arrows or the d-pad, to centre the map on its blip.

Settings

  • FiveM key bindings are now grouped under the resource that registered them, and each group can be closed.
  • Added a search to the key bindings page that finds bindings by name or by resource.

Performance

  • The menu opens faster on the game’s map.
  • The menu opens faster on servers with many blips from other resources.
  • The map runs smoother while a route draws in.

Bug Fixes

Map
  • Fixed a bug where the game’s map showed its blips only in a box in the middle of the screen after it was reopened.
  • Fixed a bug where the legend could cover the tabs or run under the on-screen controls at low resolutions. Settings
  • Fixed a bug where settings rows looked notched when a corner radius was set.

1.1.1

A quick fix for issues found after 1.1.0.

Bug Fixes

  • Fixed a bug where the player card did not show on the game’s own map.
  • Fixed a bug where the player’s portrait could show the character without hair.
  • Fixed a bug where the player card shifted when the portrait loaded.

1.1.0

Server languages, the game’s own map as an option, a night-time map and a round of fixes.

Highlights

  • Server languages — add languages the game does not have, such as Swedish, and choose the one players start in.
  • The game’s own map — keep the menu’s settings and pages over GTA’s classic map instead of the 3D one.
  • Night on the map — the map can follow the time of day instead of always showing midday.

Map

  • Added the option to use the game’s own map in place of the 3D map, in menu.jsonc or switched from your own scripts.
  • Added alwaysMidday to map-world: turn it off and the map shows night, dawn and dusk.
  • Picking another blip in the legend while the camera is still moving now goes straight to the new one.

Settings

  • The Language row now lists the server’s languages next to the game’s, and marks the one the server starts players in.

Bug Fixes

Map
  • Fixed a bug where the map showed no land when zoomed out in snowy weather.
  • Fixed a bug where blip colours in the legend did not match the blips on the map. Settings
  • Fixed a bug where the scrollbar showed rounded with arrows after the latest FiveM update.

1.0.0

The first release of Element 3D Pause Menu.