configs/map-markers.jsonc controls how the map draws the markers it shows: those created by your
other resources, the player’s own marker, the destination marker, and the points of interest players
place.
These are fallbacks and shared behaviour. A marker that states its own icon, colour or size keeps
it; the values here apply to markers that state nothing, and to the parts of a marker no resource
controls.
Settings
Fallback appearance
Used for a marker whose creator did not set that property.Pointing at a marker
Markers outside the view
This is the default for every marker. A marker that states its own setting keeps it, which is why the
player’s own marker is always shown at the edge regardless of this value. Turning it on shows where
things are while zoomed in, at the cost of a busier edge when many markers are off view.
The player’s marker
This marker follows the player, is always drawn on top, cannot be clicked, and is shown at the edge
of the screen when the player is off view.
Vision cones
A marker can show a cone in the direction it faces. These apply to a marker that asks for a cone without stating its own values.The destination marker
Points of interest
Personal markers a player places from the map. See How players use the map.
Placing a point of interest on top of an existing one removes it instead. How close counts as on top
grows with altitude, so removal works at every zoom level.
Example
Larger markers, more room for points of interest and stronger cones:Applying changes
Limits
Sprite, colour and font values are game indexes, not names. An index the game does not have produces
a blank or default icon rather than an error, so check the result in game after changing one.
Related
- Configuration
- Exports: the properties a resource can set per marker
- Markers do not appear