install folder contains the installer files. Its installation
page says so too.
What the installer changes
It visits every resource under yourresources folder and adds one line near the top of its
fxmanifest.lua, pointing at a file inside the product:
_assets folder
included, and every
fxmanifest.lua keeps the text encoding it had.
The added script is Lua, so it only reaches the Lua scripts of a resource. For a resource written
in JavaScript or C#, the product’s For scripters pages say what that resource sends instead. Running the installer again first removes the lines
it added before, so a resource never gets two copies.
Before you start
- The product is installed and starts without errors. See Install a product.
- A backup of your
resourcesfolder. The installer edits files that belong to your other resources. - On Linux, a shell with
find,grepandperl. On Windows, nothing extra: the installer uses PowerShell, which Windows includes.
Steps
1
Run the installer from the product's install folder
It finds your It prints
resources folder by walking up from where it is, so run it from inside the
product’s install folder and leave it there.- Windows
- Linux
Double-click
windows-install-hooks-element_3d_pausemenu.bat, or run it from a terminal in
that folder. The .bat starts the .ps1 file next to it, so keep both together.Patched: and the path of each fxmanifest.lua it changed, then
Hooks applied successfully! on Windows or Done! on Linux.2
Restart the server
Each resource reads the new line when it starts.
Check that it worked
Open thefxmanifest.lua of one of your other resources. The line above is near the top, below
fx_version and game. Then check in game that the feature that needed the integration works. The
product’s own pages say which feature that is.
When to run it again
The installer only reaches resources that existed when it ran. Run it again:- after adding a resource to your server;
- after every update of the product, because the update replaces the files the line points at and the installer itself.
Remove an integration
Remove the integration before you remove the product. Otherwise your other resources keep pointing at a file that no longer exists.1
Run the uninstaller from the same folder
windows-uninstall-hooks-element_3d_pausemenu.bat on Windows, or
./linux-uninstall-hooks-element_3d_pausemenu.sh on Linux. It prints Cleaned: and the path of
each fxmanifest.lua it changed, then Hooks removed successfully! on Windows or Done! on
Linux. Every other line in your resources stays as it was.2
Restart the server
install folder has no uninstaller is older than the uninstaller itself. For that
release, delete every line starting client_script '@element_3d_pausemenu/integrations/ from your
resources’ fxmanifest.lua files by hand.