Outcome
A player can open the map, move around it, find a place, and set a destination they can follow.Prerequisites
- The map installed and running. See Install the map.
- The player alive, loaded in, and not in the pause menu. The map does not open otherwise.
Steps
1. Open the map
Press the toggle key. It isESCAPE by default, and each player can rebind it in the FiveM
key-mapping menu under Toggle 3D Map.
The camera lifts from the player’s position to a high altitude over about a second, then looks
straight down. While the map is open, the normal game controls and the radar are hidden.
The key opens the map. Close it from the Exit tab or with Escape; the interface and the
markers disappear at once and the camera returns to where it was.
2. Move around
Both scale with altitude: the higher the camera, the further one drag or one scroll step moves it.
Movement carries a little momentum and settles on its own after you let go.
The camera is kept inside the world and above the ground, so it cannot be pushed under terrain or
outside the map. A marker placed outside the usual area extends the reachable area, so every marker
stays reachable no matter where it is.
3. Read what is on screen
- The legend lists what is currently in view, grouped by type, with a count per group. Hovering an entry moves the camera onto that marker as a preview; clicking it centres on the marker and zooms in.
- The location readout shows the street and area under the centre of the camera. Over open sea east of the map it reads “Oceana”.
- The scale bar shows the distance one screen length covers, in the unit set in the player’s own game settings.
- The player card shows the player’s name, server id and character portrait.
4. Select a marker
Move the cursor over a marker and it grows slightly, so it is clear which one is under the pointer. The hover area is a fixed ground distance, and it never covers more than a small part of the screen, so the same markers light up at every zoom.
The second behaviour is the camera’s magnet. It only acts when the camera has come to rest, so it
never fights a player who is still dragging. It can be turned off by the server owner. See
Camera.
5. Set a destination
The route is drawn across the map as it is generated, and it follows the player as they move. The
destination is the game’s own, so it stays in place after the map is closed.
6. Place a point of interest
Points of interest are personal markers, placed at the centre of the camera. The key is shown in the prompt at the bottom of the screen.- Press it to place a marker at the point the camera is over.
- Press it again close to an existing one to remove that one instead. How close depends on altitude: higher up, a larger area counts as “close”.
- Placing more than the allowed number removes the oldest one automatically. The default limit is ten.