Purpose
configs/blips.jsonc controls how the map draws the markers it shows: those created by your other
resources, the player’s own marker, the destination marker, and the points of interest players
place.
These are fallbacks and shared behaviour. A marker that states its own icon, colour or size keeps
it; the values here apply to markers that state nothing, and to the parts of a marker no resource
controls.
Options
Fallback appearance
Used for a marker whose creator did not set that property.Pointing at a marker
Markers outside the view
This is the default for every marker. A marker that states its own setting keeps it, which is why
the player’s own marker is always shown at the edge regardless of this value.
Turning it on shows where things are while zoomed in, at the cost of a busier edge when many markers
are off view.
The player’s marker
This marker follows the player, is always drawn on top, cannot be clicked, and is shown at the edge
of the screen when the player is off view.
The destination marker
Points of interest
Personal markers a player places from the map. See How players use the map.
The removal distance is whichever of the two is larger. At the default values, a camera 200 metres
up removes a point of interest within 15 metres, and a camera 2,000 metres up removes one within 120
metres. That keeps removal usable at every zoom level.
Vision cones
A marker can show a cone in the direction it faces. The keys here apply to a marker that asks for a cone without stating its own values.Flashing and numbers
Example
Larger markers, with a wider hover target and more room for points of interest:Applying changes
Safety
Sprite, colour and font values are game indexes, not names. An index the game does not have produces
a blank or default icon rather than an error, so check the result in game after changing one.
Related
- Configuration
- Exports: the properties a resource can set per marker
- Markers do not appear