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Purpose

configs/blips.jsonc controls how the map draws the markers it shows: those created by your other resources, the player’s own marker, the destination marker, and the points of interest players place. These are fallbacks and shared behaviour. A marker that states its own icon, colour or size keeps it; the values here apply to markers that state nothing, and to the parts of a marker no resource controls.

Options

Fallback appearance

Used for a marker whose creator did not set that property.

Pointing at a marker

Markers outside the view

This is the default for every marker. A marker that states its own setting keeps it, which is why the player’s own marker is always shown at the edge regardless of this value. Turning it on shows where things are while zoomed in, at the cost of a busier edge when many markers are off view.

The player’s marker

This marker follows the player, is always drawn on top, cannot be clicked, and is shown at the edge of the screen when the player is off view.

The destination marker

Points of interest

Personal markers a player places from the map. See How players use the map. The removal distance is whichever of the two is larger. At the default values, a camera 200 metres up removes a point of interest within 15 metres, and a camera 2,000 metres up removes one within 120 metres. That keeps removal usable at every zoom level.

Vision cones

A marker can show a cone in the direction it faces. The keys here apply to a marker that asks for a cone without stating its own values.

Flashing and numbers

Example

Larger markers, with a wider hover target and more room for points of interest:

Applying changes

Markers created by other resources take these values the next time the map is opened.

Safety

Sprite, colour and font values are game indexes, not names. An index the game does not have produces a blank or default icon rather than an error, so check the result in game after changing one.