What players get
- A camera they control. Drag to move, scroll to zoom. Zoom speed follows altitude, so the map stays usable from a street corner to the whole city.
- The markers they already know. Markers created by your other resources appear without any work on your side, with their icon, colour and name.
- Destinations. Double-click a place or a marker to set a destination, and the route is drawn across the map as it is generated.
- Personal markers. Players place their own points of interest, and remove them by pressing the same key close to one.
- Readouts. A legend of what is on screen, the street and area under the camera, a scale bar, and a player card with name, server id and character portrait.
What you get
- Nine groups of settings covering controls, camera behaviour, marker appearance, routes, on-screen panels, interface colours, sound and visual treatment. See Configuration.
- English and Italian, plus any language you add. See Languages and text.
- Commands other resources can call to open the map, add markers, attach information to existing markers and define alternative views of the map. See Exports.