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Purpose

configs/sound.jsonc controls the sounds the map plays while it is open: which actions make a sound, and which sound each one uses. The game’s own audio is silenced separately, while the map is open. See Visual treatment.

Options

Master switch

Which actions make a sound

Each of these is a switch. It has an effect only while enabled is true.

Which sound each action uses

Sound names come from the game’s own sets, and the name must exist in the set named by soundset. A name that is not in the set plays nothing; there is no error.

Drag sound intensity

The dragging sound rises with how fast the camera is moving. These two values set the scale. Below the first value the sound scales in proportion; at or above it, the sound stays at rate.maxValue.

Example

Keeping only the sounds that confirm an action, and silencing the continuous ones:
Silencing the map entirely:
Using a different set:
sounds is merged key by key, so the example above keeps every other sound name as shipped.

Applying changes

Safety

The continuous sounds, dragging and zooming, are the ones players notice most in a long session. If you are unsure, turn those two off and leave the rest.