Purpose
configs/sound.jsonc controls the sounds the map plays while it is open: which actions make a
sound, and which sound each one uses.
The game’s own audio is silenced separately, while the map is open. See Visual
treatment.
Options
Master switch
Which actions make a sound
Each of these is a switch. It has an effect only whileenabled is true.
Which sound each action uses
Sound names come from the game’s own sets, and the name must exist in the set named by
soundset.
A name that is not in the set plays nothing; there is no error.
Drag sound intensity
The dragging sound rises with how fast the camera is moving. These two values set the scale.
Below the first value the sound scales in proportion; at or above it, the sound stays at
rate.maxValue.
Example
Keeping only the sounds that confirm an action, and silencing the continuous ones:sounds is merged key by key, so the example above keeps every other sound name as shipped.
Applying changes
Safety
The continuous sounds, dragging and zooming, are the ones players notice most in a long session.
If you are unsure, turn those two off and leave the rest.
Related
- Configuration
- Visual treatment: silencing the game’s own audio
- How players use the map