Purpose
configs/visual.jsonc controls how the world looks while the map is open. The map shows the real
world, so the same scene can be dark, foggy or half-hidden by cloud depending on the time and
weather. These settings hold it steady and readable.
Everything here applies only while the map is open, and is undone when it closes.
Options
Colour and time
Weather effects
Settings screen
Choosing the Settings tab opens the game’s own settings screen over the map.Sound
Detail distance
The map is drawn from the streamed world, so how much of it is loaded decides how complete it looks.
The value in use moves between
lodScaleNear and lodScaleFar as altitude changes, and never
exceeds lodScale.
Example
A neutral grade, night held instead of midday, and lower detail for weaker machines:Applying changes
Safety
Setting
lockTime to false means the map inherits whatever the time is, so night makes it much
harder to read. If you want the world’s real time, consider raising timecycleStrength to keep the
map legible.
hideCloudHat and fogDisabled restore what they changed when the map closes, so a player who had
cloud and fog before opening the map has them again after.
hideWorld only affects this client: other players still see you and your vehicle while you are in
the map. It hides players, peds and vehicles, including your own, and brings them back the moment
the map starts closing.
Related
- Configuration
- Camera: the altitude range the detail settings respond to
- Sound