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Purpose

configs/visual.jsonc controls how the world looks while the map is open. The map shows the real world, so the same scene can be dark, foggy or half-hidden by cloud depending on the time and weather. These settings hold it steady and readable. Everything here applies only while the map is open, and is undone when it closes.

Options

Colour and time

Weather effects

Settings screen

Choosing the Settings tab opens the game’s own settings screen over the map.

Sound

Detail distance

The map is drawn from the streamed world, so how much of it is loaded decides how complete it looks. The value in use moves between lodScaleNear and lodScaleFar as altitude changes, and never exceeds lodScale.

Example

A neutral grade, night held instead of midday, and lower detail for weaker machines:
Leaving the world exactly as it is in game:

Applying changes

Safety

Setting lockTime to false means the map inherits whatever the time is, so night makes it much harder to read. If you want the world’s real time, consider raising timecycleStrength to keep the map legible. hideCloudHat and fogDisabled restore what they changed when the map closes, so a player who had cloud and fog before opening the map has them again after. hideWorld only affects this client: other players still see you and your vehicle while you are in the map. It hides players, peds and vehicles, including your own, and brings them back the moment the map starts closing.