> ## Documentation Index
> Fetch the complete documentation index at: https://docs.elementlabs.net/llms.txt
> Use this file to discover all available pages before exploring further.

# Element 3D Pause Menu

> A pause menu built around an explorable 3D map, with the game's own settings inside it.

Element 3D Pause Menu takes the place of the game's pause menu. It opens on a camera players fly
over the world as it exists in game, and its tabs hold the game's own settings and any screens your
other resources add. It works with a mouse and keyboard or a controller.

## What players get

* **A 3D map.** Drag to move, scroll to zoom. Zoom speed follows altitude, so the map works from a
  street corner to the whole city. Postal numbers and zone names are drawn over the ground.
* **The markers they already know.** Markers created by your other resources appear with their
  icon, colour and name, listed in a legend of what is on screen.
* **Destinations and points of interest.** Double-click a place or a marker to set a destination
  and the route is drawn across the map. Players place their own points of interest and remove them
  with the same key.
* **The game's settings.** A Settings tab with the game's own categories and options, each with a
  short description, including graphics, audio, voice chat, the gamepad and key bindings.
* **A controller that works everywhere.** The map, the tabs, the settings and pages all answer to a
  controller, and the prompts follow whichever device the player touched last.
* **Their own language.** Every player sees the menu in the language their game is set to, in all
  thirteen languages the game offers.

[How players use the menu](https://docs.elementlabs.net/products/3d-pause-menu/using-the-map.md) covers every control.

## What you get

* One settings file per tab: the menu as a whole, its appearance, the map (camera, world, markers,
  labels, routes) and the settings screen. The time and weather can be held steady while the menu
  is open, and the menu can open on the settings or on a page instead of the map. See
  [Configuration](https://docs.elementlabs.net/products/3d-pause-menu/configuration/index.md).
* Commands other resources can call to open the menu, add markers, attach information to existing
  markers, add tabs of their own and define alternative views of the map. See
  [Exports](https://docs.elementlabs.net/products/3d-pause-menu/reference/exports.md), [Pages](https://docs.elementlabs.net/products/3d-pause-menu/reference/pages.md)
  and [Views](https://docs.elementlabs.net/products/3d-pause-menu/reference/views.md).

## At a glance

| | |
| - | - |
| **Needs** | `element_sdk`, free on the Cfx.re portal. Nothing else. |
| **Framework** | Optional. With ESX, QBCore or Qbox the player card shows the character name; without one, the FiveM name. |
| **Database** | Not used. The menu saves nothing on the server. |
| **Integration** | Yes: one line added to your other resources so their markers show on the map. The installer comes with the release. |
| **Languages** | The thirteen languages of the game, following each player's own setting. |

Start at [Install the menu](https://docs.elementlabs.net/products/3d-pause-menu/installation.md).


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